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- First : GREAT CONGRATULATIONS to Dougie, who really made a very very
- _VERY_ good work. He actually realized the neater thing I ever saw on my
- birdie... :-)))))))) Thanks to you, for this NICE and fast engine, which seems
- to be a deadly piece of code...
-
- Next : I'd like to ask a little question... I read that someone had
- suggested that it could be fun to change the sky texture, depending on the
- local clock. This is really good, but would it be possible to change the
- direction the light come from, so that it could agree, with the sun and/or
- moon location ? I agree, this is a detail, but I think it's really important
- for the realism of outdoor scenes... And perhaps we should think about some
- kinda special cases : what about eclipses ? Perhaps we could do like this :
-
- -sky objects would be located as in real life, so that we could
- simulate real life sky scenes. The closer one would be the cloudy texture.
- Behind, there would be the Moon and then the Sun, figurated by textured polygons
- (one with a moon texture, and the other just white ?). And then, behind the Sun
- and the Moon, a 'stars textures'.
- -There would be a transparency, so that we could see the two
- textures at the same time, superposed. That way, we could have a cloudy sky,
- with some little stars, between the clouds.
- -If present, the light of the sun and/or the moon could have
- an influence on the cloudy texture, so that we see a clear aura, where the sun
- and/or the moon is.
- -Real simulation of the sun and moon location in the sky,
- depending on the date and hour. That way, there will really be eclipses... I'm
- already try to find someone who could give me some information about how we
- could make a funny algorythm, to make this. Perhaps including the geographical
- location of the player, so that we could use the latitude and longitude to
- determinate sun and moon location in the state of the art...
-
- It would also be nice to be able to include some 'scenaristic effects'
- in our BMW's : for example, 'IF every player is in FINAL ROOM THEN EFFECT 1',
- where effect 1 is that every creature is stucked, and every human player screen
- tracks a flying camera around the room, which would look like some kind of
- 'external travelling view'. Interesting, when discovering a really huge enemy,
- for example.
-
- Some 'technical stuff' : it would be good to overrate the light, when
- using a VGA display, because GFX are far less clear than with a RGB display.
-
-
-
- What about those brainy ideas ?
-
- Yann
-
-